![]() ![]() The heading readout shows the compass heading of the aircraft. Each dot represents 500 fpm, giving the readout a range from +1,000 fpm to -2,000 fpm. The solid line represents 0 fpm (no change in altitude). ![]() The vertical speed readout shows the vertical speed of the aircraft in feet per minute (fpm), indicated by the position of the arrow. From lowest to highest the three dots above the line represent 8°, 12°, and 16°respectively the dot below the line represents -5°. The Angle of Attack readout shows the Angle of Attack (AoA) of the aircraft, indicated by the position of the arrow. The maximum altitude which can be displayed is 5,000 ft, at higher altitudes this readout is removed. The Radar Altitude readout shows the radar altitude (altitude over terrain) of the aircraft in feet. The True Air Speed readout shows the True Air Speed (TAS) of the aircraft in knots). The positive elevation bars are made up of 4 dashes either side of the gap, while the negative elevation bars consist of two dashes. The elevation bars remain parallel with the horizon and show the elevation of the aircraft in increments of 30°. The Horizon bar consists of two solid horizontal lines on either side of the HUD, with a gap between them. The horizon bar remains parallel with the horizon and represents level flight when the aircraft symbol is aligned with it. The aircraft symbol shows where the aircraft's nose is pointing and the "wings" on the side always remain parallel to the aircraft's wings. The standard symbology can be seen in the image to the right a summary of the symbology can be seen below. The standard HUD symbology is shown when the HUD is in "standard" mode. The 410SUM1 is a HUD design used on the Harrier and Jaguar family of aircraft in game. Switches the HUD mode (typically between the standard mode and various ground attack modes) Turns the gunsight reticle (in this case the entire HUD) on / off. There are only two controls which affect the HUD, these are shown below. To activate CCRP mode on HUDs you need to have placed your target point before pressing the "Switch sight mode in cockpit" key. Some HUD designs are used by multiple aircraft. This article will provide an overview of each HUD design in the game. Most HUDs have multiple modes, these can be switched between by pressing the "Switch sight mode in cockpit" keybind. The design, layout, and functionality of different HUDs varies significantly. The Head-Up Display or HUD is a transparent display (typically located in front of the aircraft's windscreen) used to present information to the pilot without them having to look at their instruments. ![]()
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